THE WARRE GAME 1632
Wednesday, 7 October 2015
XCOM - Blastastic
Featuring two tables -Urban and Crashed UFO in the Forest
Wednesday, 10 June 2015
New sculpted terrain for Lutzen 1632 Part 1
What really struck me was the quality of the terrain on most of the games.
Feeling put to shame I've started sculpting terrain for the Warre Game 1632 Battle of Lutzen
It's based on a series of Celotex boards
8 boards 4 x 2 feet and a central road section of 4 boards each 4 x 1 feet
The imperial windmill hill is slightly raised and covers a 5 x 2 foot area
This is the Swedish side of the battlefield showing the Flossgraben viewed from the Swedish extreme right wing
A view from the Swedish left flank with the Flossgraben flowing to the position which the town will occupy
Achieved with cheap brown mastic, sand and my wife's broad toothed comb!
The full battlefield laid out in sections
The road has carved ditches and lies centrally
The Imperial side remains untouched as yet. Total area 16 x 5 feet
Judicious use of household paint and drybrushing gets the Swedish deployment and roads ready for flocking and detailing.
Flock and an industrial flagon of PVA
Dusting the flock through a sieve gives you better control and even coverage
After shaking off the residue for re-use
Allow to dry and then follow up with a liberal spray of diluted PVA to seal the flock (I used an empty and washed screen de-iced bottle)
Waving some areas clear to show the nicely dry rushed earth below
It's all beginning to come togetherJudicious use of teddy bear fur sprayed with army painter green denotes the windmill hill position in the centre of the imperial position
Seen from the Swedish left the road and Flossgraben really stand outNext it will on to making the imperial ditch and bank hastily thrown up along the front of the road and then putting water in the Flossgraben.
Sunday, 26 April 2015
The WARRE Game at SALUTE 2015
This weekend was the big one Salute 2015
The WARRE Game was Well received by many visitors to The Battle of Lutzen.
Dave Ryan at Caliver Books kindly stocked copies of the the Rules and quite a few were sold
Thanks are due to my friends Ben Adam Andy and Del along with Chris Worth and his mates who helped with the tearing down 😎
Here are pics of the day
Wednesday, 4 February 2015
XCOM - First Contact - Operation Hidden Hand
THE COUNCIL OF NATIONS HAS AUTHORISED THE
XCOM PROJECT
Operation Hidden Hand
"The German Government has asked for our help. Unidentified forces have attacked the old quarter of Leipzig and panic has ensued - Our mission is to secure the area...."
The aliens scuttle into cover adopting Hunker Down
Our intepid Squad lets loose a hail of fire
(We come in peace - shoot to kill!)
Then strange rays pass from a new alien to the wounded One
Alien shooting drops one trooper who is bleeding out whilst the second is disintegrated at short range!
Dropping two more aliens in one turn, but ammo is running low!
The last Trooper rushes forward to finish the last Alien only to find his magazine is empty!!
Flinging his grenade destroys the final Alien! in the nick of time.
Flinging his grenade destroys the final Alien! in the nick of time.
Six Aliens dead and One trooper killed, but two more critically wounded
the dropship arrives to gather what's left of the squad.
The First Contact had been Bloody, and tactics will need to be revised in future, The remaining troopers have gained vital experience and will be promoted accordingly ...
NEXT TIME - OPERATION DISMAL GODS where new challenges await the XCOM Soldiers
NEXT TIME - OPERATION DISMAL GODS where new challenges await the XCOM Soldiers
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